![]() Yes many games use Ogg for their audio files, but there are plenty that do not and/or opt for higher (256-320 kbps) bit rates. ![]() That's why the part preceding what you quoted was about the HD video, and the part you quoted was an additional consideration-I was simply saying the HD video and audio probably take up the majority of the download size for "Mania." You said as much with your approximation of the two added together probably being around 368 mb, but you accidentally subtracted that from 500 instead of 400 there would only be 32 mb left in that instance. Now go and rest our heroes.Ĭlick to expand.Oh yeah, I'm sure the opening animation video talks up more space-I wasn't implying otherwise. Either way, it's going to be a great game that prooved the justice of our culture. 300MB sounds excessive for an intro animation, unless they chose to compress it less efficiently than something like YouTube. I'm not saying that my theory earlier is the only explanation, I was just using existing numbers to try and justify why it might be feasible. ogm video, although they might not want to use that for Mania if the intro video is HD because that would require a lot of CPU time to decode compared to H264 which is supported by most CPU's natively now. Since all of the remasters used Ogg music, I don't see any reason why they'd switch to a different format for Mania. The stage music tracks were all roughly 1MB, most less, some more. I think it's fair to compare to Sonic CD since it had 4 tracks for every stage and 2 completely separate soundtracks, totaling 71 tracks. Your music file size estimates are little high. What if they go with standard definition video to be consistent with the rest of the game? But we don't actually know what format or resolution the video will be. The actual numbers could be about half of that. Animation is less complicated, it compresses a lot better than actual camera footage. ![]() The numbers on that site aren't applicable either. The opening was just over 90 seconds, but the good and bad ending videos were several minutes long, plus pencil test. Not trying to completely dismiss your theory-anything's possible! Just seems unlikely to me, and I definitely would not go in expecting anything like that.Ĭlick to expand.Sonic CD had 9 minutes 23 seconds of video. I doubt Sega would be interested in doing that considering 2.38 million copies of SEGA Mega Drive and Genesis Classics have been sold, as well as 340k for "Sonic CD" by itself, and both are regularly in Steam sales, meaning they periodically receive spikes in purchases. ![]() Also including the classic games would seem a bit counterintuitive considering "Mania" has updated versions of zones from all of them, and the price for all four classic games on Steam adds up to $20, so if they did that they'd essentially either be giving all the classic games away for free (or I guess you could look at it as paying for the classic games and getting "Mania" for free). Click to expand.When it comes to the download file size for "Mania" as pointed out I'm sure the HD video for the opening animation will be a decent amount, and maybe they decided to have the music be lossless instead of compressed or at a higher bit rate then they thought there were going to do. ![]()
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